![]() ![]() Suffocation takes a % of max health, so the result is a quick death if the player attempts to exploit secure rooms. Suffocation is an anticamp feature, if players remain in a closed loot room that requires a certain task to be opened, they will begin suffocating. One example can be found in Vault 15, where destroying rockfall with dynamite lets players into an extra loot room. Players might run into destroyable structures, it can be a rock pile, cracked wall, or just doors.ĭestroying them could open passage to extra loot in dungeons, or secret shortcuts. The player can find all his ongoing quests inside the quest log accessible by pressing “j” or opening it from the inventory/multipanel menu When you die after the tutorial your loot will be dropped and you will respawn within an encounter somewhere 3 zones away from where you have been killed. Players can follow the quest line to find out what to do or leave the location early by heading to a camp that is located northeast of the ranch. On death, you will spawn again in the graveyard.Tutorial and Starting LocationĪfter registering, the game puts you in Northcrest Ranch, a semi instanced location with plenty of quests that teach basics to the player. If a group enters an encounter, everyone from your party will be able to see it.įor example, if you will enter an encounter, a party member in the hub can leave the town and join you as it’s visible to him on Worldmap. There is no limit or disadvantage to traveling in a group, as long as people travel on foot or the vehicle has enough seats for everyone. Players can have up to 8 party members totally in Party, this means if one party member leaves, everyone else can follow them onto Worldmap. Each specific groups have its scaling so it’s balanced depending on enemy type. Having 3 players in the travel group doesn’t exactly triple the enemy count. Players might encounter two separate NPC groups at once that scale with their travel group count. The encounters are randomly generated with structures and resources that are available for the specific biome player is in. ![]() Below you will find information about some of the mechanics. Plenty was added since the previous post and we'll run down some of the features quickly, you will be able to test them out in the upcoming beta test. There will be two towns available that players can regroup and trade-in. Players can also invite others with the “#addmember playername” command. ![]() Most of the base features are disabled but Players can use it as a storage and crafting place. Players can create their outpost inside an encounter by crafting Tent Backpack and using it. Warehouse is full of deadly Deathclaws, it's a quick get-in, get-out type of place. Radiation resistance drugs will allow Players to stay there for longer. Glow is slightly complicated and requires players to think smart to not get locked in and die from radiation. So don't be shy about grouping up with strangers to get past the dungeon. Necropolis is a PvE-only dungeon during this Beta test. Players will find three dungeons, Necropolis, Warehouse, and Glow. Players will begin the game at the tutorial and then receive the following on completion: We are going to organize a small beta test to pinpoint any bugs and find the issues with balance, beta test will offer both PvP and PvE elements, The game client will be released before tests. Beta Test is scheduled for - Starting around 18:00 GMT+2 ![]()
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