It's a minor annoyance, as mentioned, running past everything is the best strategy.Īnyway, Bruce downs the undead assailant after a bit of wrestling with the controls. But space must be given up to make room for other types of ammo. Handgun ammo can be maxed out in save rooms. It's also worth mentioning there's limited inventory for bullets. Just a lazy ducking animation while the zombie or whatever simply clips past you. There's no cool animations like in Nemesis. There is also a dodge ability performed by hitting X just as an enemy attacks. It's not a big deal, in any case, as 90% of enemies can easily be run right past. You can also get a silenced pistol in a bit to prevent alerting zombies. When not alert, you can pop a head shot with a high chance of getting a critical. By default, unless specifically spawned, zombies will wander around aimlessly or stand in place like dopes until alerted, at which point they'll flash red to indicate as much. Lastly, there is a crappy awareness system for enemies. Unless you get a lucky critical blow, they'll simply reel back, forcing you to land a second shot to finish it. Even shooting a zombie in the head isn't enough. Zombies only go down easily from head shots. So if you were aiming at the ground, accidentally moved forward, and now there's a zombie in your face. Trouble is, the aiming sight doesn't auto center. Moving the other movement control stick in any way will knock you out of 1st person mode. Controls in the floaty awkward as shit sense. The right analog stick controls the targeting reticule. I'm playing with the extra shitty default Dual Shock controls. But don't feel too bad, I bought this game.Īnyhow, since I don't have a Guncon. Needless to say, nobody bought this thing and I laugh silently at you should you have. One of a handful of games designed to work with the thing such as gems like Time Crisis 3, Resident Evil Survivor 2, Dino Stalker, and Starsky & Hutch. Now to introduce the least fun part of the game: combat. It wouldn't be a Resident Evil game without zombies. Looks like that.whatever was supporting that woman's weight couldn't hold out. Yeah, this game is making up for it in fucking spades.Īs soon as Bruce is done being all almighty, a crash comes from the previous room. Remember how Survivor had almost no backtracking? One of its few redeeming qualities. Secondly, is a key to one end of the previous hallway. Mostly because every corridor looks exactly the same and there is enough broken handles, shutters, dead ends and locked useless doors to make a Silent Hill game blush. This one with a death grip on some important items.įirstly, a map. But, truly a tragedy.įurther in the area reveals another corpse. I'm not sure how she managed to do that, seeing as there's nothing to jump off to hang herself remotely near her. The poor woman, apparently not wanting to die at the hands of an anime reject with a fancy handgun, took her own life. The only available room opens to reveal a grim sight. Let's explore the side rooms for a solution. One is locked with an old fashion key and one is locked with a keycard. But, then again, we're on an evil chemical company's Titanic sized resort ship, so maybe I'm thinking too far into things.Īnyhow, there is a lock on the doors in both sides of this hall. There is absolutely no reasoning or explanation how one effeminate guy with a revolver managed to kill everyone on the a cruise liner. It looks like not all is right aboard the Spencer Rain. Heading further into the area, Bruce happens upon a messy scene. Think Resident Evil 4's camera if you could only spin it around Leon and not look sideways, up or down at anything faster than a snail's pace. It manages to somehow be an even worse system than before. It's still Resident Evil tank controls, only one spins the camera instead of the character, in order to turn. Unlike the previous Survivor game, movement is done through a third person perspective. As stated, Morpheus collapsed into a plot hole. With that said, let's continue.ĭespite the big hole in the deck Morpheus fell through, Bruce infiltrates the lower decks through a vent shaft in the roof. It's where they send wizards and mathematicians, I hear. When last we left our hero, he was just emerging from the Uncanny Valley and into the low-res PS2 circle of hell.
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